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ÉCHANTILLONNAGE TACTILE HAUTE VITESSE & CINÉMATIQUE

Benchmark de Vitesse de Balayage et Accélération

Balayez rapidement la zone avec le doigt ou le stylet pour mesurer la vitesse instantanée (pixels par seconde), l'accélération maximale et la stabilité temporelle.

工程指标明细

实时测算手势滑动初速度 (px/ms)、加速度与惯性减速曲线。

实时瞬时速度:0.0 px/ms
峰值滑动速率:0.0 px/ms
峰值滑动加速度:0.0 px/ms²
CINÉMATIQUE DES GESTES & STABILITÉ

Cinématique de Balayage, Dérivation de Vitesse et Gigue Temporelle

La réactivité tactile repose sur un balayage haute fréquence (120Hz à 360Hz) associé à de faibles variations temporelles (Δt). Vitesse (v) et accélération (a) sont déduites des écarts de coordonnées continues :

DÉRIVATION CINÉMATIQUE
v(t) = √( (Δx/Δt)² + (Δy/Δt)² )
a(t) = ( v(t) - v(t-1) ) / Δt

OPTOMETRIC ERGONOMICS & NON-MEDICAL NOTICE

Display Test Online is an engineering calibration utility for electronic visual displays (LCD, OLED, QD-OLED, MicroLED) and mobile touch digitizers. This software is NOT a medical eye exam, optometric vision test, or diagnostic health utility.

To reduce Digital Eye Strain (DES) during display calibration, apply optometric ergonomics:

  • The 20-20-20 Rule: Every 20 minutes, look at an object at least 20 feet away for 20 seconds.
  • Ambient Illumination: Ensure room ambient lighting matches display brightness levels (~100–150 nits for standard SDR workloads).
  • Optimal Viewing Distance: Place your screen approximately 20 to 30 inches (50–75 cm) from your eyes.
Technical FAQs & Helpful Content

常见问题解答 (FAQ)

关于此项诊断工具、校准步骤及显示器技术标准所需了解的一切。

01.What is the Swipe Velocity & Acceleration Benchmark?
This test measures the speed (in pixels per second) and acceleration of your finger or stylus swipe gestures across the screen using high-resolution hardware touch event timestamps.
02.How is swipe velocity calculated in web browsers?
Swipe velocity is calculated as the Euclidean distance traversed between consecutive touch events divided by the time interval (v = √(Δx² + Δy²) / Δt).
03.What is a good swipe velocity score for mobile gaming?
Fast gaming flicks reach velocities between 2,000 px/s and 8,000 px/s. High touch sampling digitizers (240Hz+) maintain smooth tracking at extreme speeds without dropping events.
04.What is touch digitizer sampling rate vs screen refresh rate?
Digitizer sampling rate is how often the touch screen scans for touch inputs (e.g. 240Hz or 480Hz), while screen refresh rate is how often visual frames are displayed (e.g. 60Hz or 120Hz).
05.Why does my swipe velocity graph show sudden spikes or drops?
Spikes or drops in velocity telemetry are caused by OS event batching, browser main thread frame drops, or digitizer timestamp jitter.
06.How does high touch sampling rate improve competitive mobile gaming?
A 240Hz or 480Hz touch sampling rate cuts initial swipe detection latency down to ~2ms–4ms, providing near-instantaneous aiming response in competitive FPS games.
07.Does screen size affect measured swipe velocity?
Physical screen size affects gesture motion distance, but velocity measurements in px/s or mm/s remain normalized across devices.
08.Can I benchmark active stylus swipe speeds with this tool?
Yes, active pens like Apple Pencil or S-Pen stream high-precision position and velocity data to W3C PointerEvents.
09.What causes gesture momentum and flick scrolling overshoot?
Mobile operating systems use calculated release velocity to trigger kinetic momentum scrolling. Accurate end-velocity calculation prevents jerky list scrolling.
10.How do I clear swipe velocity history?
Press the 'C' hotkey or click 'Clear Telemetry Log' to reset maximum recorded speed and acceleration benchmarks.
不确定接下来该运行哪项测试?需要故障排除建议?
阅读完整诊断指南 →
PASS

BALAYAGE RAPIDE

Indice de Vitesse

94/100
Vitesse Max4,280 px/s
Taux d'Échantillonnage240 Hz

Mesures Cinématiques

Vitesse & Accélération

Gestes en Direct
Vitesse Instantanée
3,450px/s
Accélération Max
18.2px/ms²

Flux Cinématique

Gigue Delta Microsecondes

240Hz Touch
Current: 240 HzJitter σ: 0.08 ms

Shortcuts

Keyboard Navigation

Hotkeys
F
Basculer Plein Écran
C
Effacer Journal
TV users can navigate with D-Pad & Remote arrow keys

Cinématique & Physique

Spécification W3C PointerEvents

W3C Spec
Standard Citations
W3C Pointer Eventshigh-resolution timestamps

Résolution d'horodatage en sous-millisecondes pour des calculs cinématiques précis.

Monitor OSD Calibration
  • Balayez sur toute la largeur pour atteindre la vitesse maximale.
  • Fermez les onglets en arrière-plan pour éviter les retards d'événements.
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