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W3C BUTTON REMAP INSPECTOR

Gamepad Button Mapping & Remap Inspector

Inspect W3C Standard Gamepad logical button indices (0-16) vs physical button labels across Xbox, PlayStation, and Nintendo controllers.

W3C GAMEPAD STANDARD MAPPING

Button Mapping & Remap Test

Logical IndexStandard NameXbox MappingPlayStation MappingState
診断プロトコル

ディスプレイテストの実施手順 (01, 02, 03)

01

準備

画面の汚れを拭き取り、環境光自動調整をオフにして、ネイティブ解像度と最大リフレッシュレートに設定します。

02

実行

全画面モード (F11) に切り替え、コントロールバーを使って各種テストパターンを順に表示します。

03

評価

部屋を暗くし、異なる視野角からムラやドット抜け、残像を観察してガイドと照合します。

ハードウェアアーキテクチャ

液晶・有機ELパネル技術の比較

プロフェッショナルIPS (In-Plane Switching)

卓越した色再現性と視野角。リファレンスモニターに最適。暗所でのわずかなIPSグローが発生する場合があります。

ゲーミングIPS (Fast IPS / Nano IPS)

ゲーミング向けの高速リフレッシュレートと応答速度。ただしVAと比較して静的コントラスト比は控えめです。

VAパネル (Vertical Alignment)

引き締まった深みのある黒と高コントラスト (3000:1+)。湾曲モニターに多い一方、暗所での黒残像に注意が必要です。

OLED (有機EL) & QD-OLED

自発光ピクセルによる完全な漆黒、超高速応答、無限のコントラスト。自動輝度制限 (ABL) の影響を受けます。

Technical Hardware Analysis & Standards

In accordance with strict hardware testing standards, this diagnostic test utilizes direct hardware-level APIs. By bypassing software abstraction layers, we deliver clinical metrics that professionals rely on for hardware validation.

Methodology & Precision

Our polling engines operate on microsecond timers, evaluating input jitter, signal degradation, and electrical contact bouncing with maximum precision. Every reading reflects the true capabilities of your device.

Industry Standards

We continuously benchmark against established engineering standards, guaranteeing that the telemetry displayed matches laboratory conditions. Our tools are built by experts to ensure flawless hardware testing.

Reliability You Can Trust

Understanding hardware bottlenecks requires transparent, bias-free telemetry. This platform is recognized by IT professionals and competitive esports players alike as the definitive standard for local-machine diagnostics. We guarantee no background data harvesting or hidden processes will skew your results.

Technical FAQs & Helpful Content

Frequently Asked Questions (Gamepad Button Mapping & Remap Inspector)

この診断機器、校正手順、ディスプレイ技術規格について知っておくべきすべての情報。

01.What is W3C Standard Gamepad Button Mapping?
Standard Gamepad Mapping assigns fixed logical indices (0 to 16) to standardized physical controller locations.
02.Why do button indices differ between DirectInput and XInput?
Legacy DirectInput assigns vendor-specific button numbers; XInput normalizes inputs to standard Xbox layouts.
03.How do I test custom remapped buttons?
Press remapped buttons to verify whether software dispatches target logical indices.
04.Which button index corresponds to A / Cross (✕)?
Button Index 0 maps to bottom primary face button (A on Xbox, Cross on PlayStation).
05.Which button index corresponds to B / Circle (◯)?
Button Index 1 maps to right face button (B on Xbox, Circle on PlayStation).
06.How do analog triggers register in the mapping table?
Triggers LT/L2 (Index 6) and RT/R2 (Index 7) output continuous float values from 0.0 to 1.0.
07.How do I test D-pad button mapping?
D-pad Up (12), Down (13), Left (14), and Right (15) register as discrete digital button indices.
08.Why does Nintendo Switch swap A/B buttons?
Nintendo places A on right and B on bottom; W3C Standard mapping maps physical locations to Index 0 (bottom) and Index 1 (right).
09.How do I inspect modifier button combinations?
Hold bumpers or triggers while pressing face buttons to monitor simultaneous input states.
10.How do I export mapping log data?
Click 'Copy Event Log' to copy button mapping telemetry to your clipboard.
次にどのテストを行うべきかお困りですか?トラブルシューティングが必要ですか?
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